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Old Jul 25, 2008, 06:39 PM // 18:39   #1
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Default Weapon of Warding

This skill, is, in my opinion, and the opinion of many other players one of the most imba skills in the game.

Although it costs 10 energy it is spammable health regen, high chance to block and even more annoyingly UNREMOVEABle

Thats 4 upsides to 1 downside.

Compare that however to what i see as an undeserving elite:

Skull Crack, nobody uses it, ever, exept me when im bored, its adrenaline cost is slightly high and it must interupt the spell in order to inflict dazed.

Thats 2 downsides to 1 upside which can be removed very fast.

If you dont get the point of this thread, im saying weapon of warding needs a nerf. Im not saying that cos i heroway, i dont, i do IV spike, so it will only effect me negatively, however its the bane of r-spike when trying to kill ghostly, high block, health regen, and UNREMOVEABLE

needs something done too it if you ask me...
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Old Jul 25, 2008, 06:41 PM // 18:41   #2
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they need to make it so mesmer skills remove weapon spells

i.e shatter enchantment now removes 1 enchantment spell or 1 weapon spell
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Old Jul 25, 2008, 06:44 PM // 18:44   #3
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It's 10 energy for Mending and Guardian that can't be removed.

It's very strong but it's not imbalanced. It's also one of the only ways Rit flaggers can protect themselves from Rangers.

Not to mention that Rspike is already very strong in the HA meta; why the hell would you make it stronger?
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Old Jul 25, 2008, 06:46 PM // 18:46   #4
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[Weapon of Warding] doesn't need a nerf, [Skull Crack] Needs a buff.
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Old Jul 25, 2008, 06:48 PM // 18:48   #5
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I posted eons ago prior to NF release that there need to be weapon spell removal skills aswell as a skill or two to knock item spells out of the holders hands, though that could negativly effect flag holding so yeah maybe not good on issue #2.

So yeah, the effects of adding 4 new proffesions without enough testing are still being felt years later.
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Old Jul 25, 2008, 06:58 PM // 18:58   #6
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Quote:
Originally Posted by Dobermann
however its the bane of r-spike when trying to kill ghostly, high block, health regen, and UNREMOVEABLE
It's the bane of any build using physical dmg..... anyways if anything should be done, a skill should be made to remove the weapon not nerf it so it becomes useless. Then again if people want to bitch about weapon spells, I'd love to remove preps, shouts/chants, after all they are all non-removable.

Last edited by Ec]-[oMaN; Jul 25, 2008 at 07:02 PM // 19:02..
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Old Jul 25, 2008, 07:04 PM // 19:04   #7
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Quote:
Originally Posted by RavagerOfDreams

i.e shatter enchantment now removes 1 enchantment spell or 1 weapon spell
Yes, add a stipulation at the end of all enchant removals that says something like "If target foe is unenchanted, this skill removes 1 weapon spell" or "removes one enchantment and one weapon spell". Add that to enchant removals and it becomes not so imba.
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Old Jul 25, 2008, 07:11 PM // 19:11   #8
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I find it really annoying that people are blocking my R-spike. I think they should make the following skill

Mirror of Disarming
E - 5
C - 3/4
r - 2s

Effect: If the targeted foe has a wepon spell active that spell is remove. In addition the foe who casted that weapon spell has all his weapon skills disabled for 90 seconds.

That would allow me to spike without having to worry about the pesky blocking mechanic from taht spell
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Old Jul 25, 2008, 07:41 PM // 19:41   #9
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Quote:
Originally Posted by Johny bravo
I find it really annoying that people are blocking my R-spike. I think they should make the following skill

Mirror of Disarming
E - 5
C - 3/4
r - 2s

Effect: If the targeted foe has a wepon spell active that spell is remove. In addition the foe who casted that weapon spell has all his weapon skills disabled for 90 seconds.

That would allow me to spike without having to worry about the pesky blocking mechanic from taht spell
No just no that is so bad >.<
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Old Jul 25, 2008, 07:47 PM // 19:47   #10
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Quote:
Originally Posted by Johny bravo
I find it really annoying that people are blocking my R-spike. I think they should make the following skill

Mirror of Disarming
E - 5
C - 3/4
r - 2s

Effect: If the targeted foe has a wepon spell active that spell is remove. In addition the foe who casted that weapon spell has all his weapon skills disabled for 90 seconds.

That would allow me to spike without having to worry about the pesky blocking mechanic from taht spell
talk about imbalanced. 2 second recharge... a skill that weak shouldn't have any recharge.
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Old Jul 25, 2008, 07:54 PM // 19:54   #11
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Quote:
Originally Posted by Snow Bunny
It's 10 energy for Mending and Guardian that can't be removed.
[FONT=Tahoma]
both of those can be removed via an enchantment removal
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Old Jul 25, 2008, 08:05 PM // 20:05   #12
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Quote:
Originally Posted by Johny bravo
I find it really annoying that people are blocking my R-spike. I think they should make the following skill

Mirror of Disarming
E - 5
C - 3/4
r - 2s

Effect: If the targeted foe has a wepon spell active that spell is remove. In addition the foe who casted that weapon spell has all his weapon skills disabled for 90 seconds.

That would allow me to spike without having to worry about the pesky blocking mechanic from taht spell
I certainly hope I'm not the only person that got the sarcasm inherent in the language of this...

Either way, that does look like something that a certain un-named skill balancer would do.


Back on topic: I whole-heartedly agree that there needs to be a skill or two each for weapon-spell, shout/chant, and item spell removal. Not very many though. Enchantments are still much more prevalent and warrant the number of removal skills associated with them.
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Old Jul 25, 2008, 08:12 PM // 20:12   #13
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u can do fow with a 3 man group using a skull crack warrior. its a good skill when used correctly
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Old Jul 25, 2008, 08:12 PM // 20:12   #14
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Quote:
Originally Posted by RavagerOfDreams
both of those can be removed via an enchantment removal
For some reason I think you didn't notice the "That can't be removed" part.

Anyway, I'm with Snow on this one.

Quote:
Originally Posted by Panais
u can do fow with a 3 man group using a skull crack warrior. its a good skill when used correctly
It's good on a Proph-only Sword Warrior bar. Apart from that, it's inferior compared to other things.

Last edited by Tyla; Jul 25, 2008 at 08:15 PM // 20:15..
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Old Jul 25, 2008, 08:16 PM // 20:16   #15
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Wow next time i will [sarcasm]insert text[/sarcasm].
I mean I thought the idea itself would help people catch on but the 90s disabling function should have really given it away.



at least 2 people got it
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Old Jul 25, 2008, 10:01 PM // 22:01   #16
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Quote:
Originally Posted by Tyla
For some reason I think you didn't notice the "That can't be removed" part.
your right i read it wrong the first time

my bad ><

still weapon spells and paragon shouts/chants/anthems need a few ways to stip
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Old Jul 25, 2008, 10:14 PM // 22:14   #17
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weapon spells were made to be unremovable

that's why they don't stack


energy and casting time are already more than enough to make this skill balanced


have someone interrupt it or switch to another target, or whatever, but learn to play and stop QQing


if you play rspike and nobody in your team is skilled enough to dshot this between spikes, you really deserve to lose


btw, wounding strike is the most imba skill atm
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Old Jul 25, 2008, 10:41 PM // 22:41   #18
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Quote:
Originally Posted by Dobermann
This skill, is, in my opinion, and the opinion of many other players one of the most imba skills in the game.

Although it costs 10 energy it is spammable health regen, high chance to block and even more annoyingly UNREMOVEABle

Thats 4 upsides to 1 downside.

Compare that however to what i see as an undeserving elite:

Skull Crack, nobody uses it, ever, exept me when im bored, its adrenaline cost is slightly high and it must interupt the spell in order to inflict dazed.

Thats 2 downsides to 1 upside which can be removed very fast.

If you dont get the point of this thread, im saying weapon of warding needs a nerf. Im not saying that cos i heroway, i dont, i do IV spike, so it will only effect me negatively, however its the bane of r-spike when trying to kill ghostly, high block, health regen, and UNREMOVEABLE

needs something done too it if you ask me...
its broken like all weapon spells, and shouts.
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Old Jul 25, 2008, 11:01 PM // 23:01   #19
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OP is so clueless I don't even know how to explain.

By your same logic, sig devo is OP because it's short recharge, no energy, big heal, self targetable, can't be pleaked, with only downside being cast time.

Similarly, supportive spirit is fast cast, relatively short recharge, long duration, heals a lot, and acts as a cover ench.

10 energy is a lot for a guardian.

Carebear Sardelac mods can feel free to delete this post because I think the OP is bad.

Last edited by Div; Jul 25, 2008 at 11:04 PM // 23:04..
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Old Jul 25, 2008, 11:33 PM // 23:33   #20
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Quote:
Originally Posted by holymasamune
OP is so clueless I don't even know how to explain.

By your same logic, sig devo is OP because it's short recharge, no energy, big heal, self targetable, can't be pleaked, with only downside being cast time.

Similarly, supportive spirit is fast cast, relatively short recharge, long duration, heals a lot, and acts as a cover ench.

10 energy is a lot for a guardian.

Carebear Sardelac mods can feel free to delete this post because I think the OP is bad.
Agreed, and everyone who thinks weapon spells are "unfair" because they can't be removed are playing the game incorrectly.

If you can't beat a foe who's under ANY weapon spell...your team build is bad. Most likely you're either an AB pupgger who thinks they should be able to kill everyone on their own, or you're a clueless PvE player who has no idea how to build a H/H team for a given area.
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